Gergely Fodor — Senior Concept Artist for Film & TV
Freelance film concept artist and environment designer based in Europe (London–Budapest axis). Available for on-set and remote hire.
About & Art Department Expertise
I am a freelance Senior Concept Artist and visualizer for major feature films and high-end television series across Europe. Operating flexibly along the London–Budapest axis, I am available for remote visual development, studio art department contracts, and on-set relocation anywhere across the UK, EU, and internationally.
Working directly alongside acclaimed Production Designers (including Eve Stewart, James Foster, and Jeremy Reed), Art Directors, and VFX Supervisors, I translate early script development into pitch-winning and design-ready visual assets. My expertise spans world-building, complex architectural environment design, keyframe visual storytelling, set design prototyping, and visual development.
By integrating advanced Blender 3D visual workflows with traditional fine art painting fundamentals and 2D digital painting (Photoshop), I deliver precise spatial design solutions, lighting studies, and shot composition layouts tailored to fast-paced production schedules.
Location, Working Axis & Availability
- Primary bases: London (UK) and Budapest (Central Europe / EU hub).
- Service area: Available for film and TV productions across the UK, Europe (Germany, France, Italy, Spain, Nordics, Eastern Europe), and worldwide.
- Work modes: Remote visual development, embedded art department concept artist, hybrid, or full on-set relocation.
Selected Film & Television Credits
Concept art, 3D environment visualization, and keyframe design for major international studio productions and feature films:
- Nuremberg (2025, Feature Film) — Concept Artist | Production Designer: Eve Stewart
- Halo Season 2 (2024, TV Series / Paramount+) — Concept Artist | Production Designer: James Foster
- Dust Bunny (2025, Feature Film) — Concept Artist | Production Designer: Jeremy Reed
- Ebenezer (2026, Feature Film) — Concept Artist | Production Designer: Eve Stewart
- Billion Dollar Spy (2026, Feature Film) — Concept Artist | Production Designer: Imola Lang
- Diablo (2025, Feature Film) — Concept Artist | Production Designer: Thomas A. Danbury
- Yeti (2027, Feature Film) — Concept Artist | Production Designer: John Frankish
- Water Thieves (2022) — Story & Concept Design
Key Specialisms & Production Skills
- Concept art & world-building: Sci-fi, period drama, contemporary thriller, and fantasy environment design for film and television.
- Art department workflows: Production design visualization, set design visualization, keyframe illustration, mood and tone exploration.
- Software & techniques: Blender 3D (hard-surface and environment modeling, photoreal lighting, camera framing), Adobe Photoshop (2D matte painting and digital paint-over), classical fine art principles.
Industry Profiles & Contact
To review portfolio work, verify film credits, or discuss upcoming production availability, please reach out via the following channels: